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Text File | 1998-04-30 | 1.2 KB | 31 lines | [TEXT/CWIE] |
- RAVE Starter Samples
- Timothy Carroll
- Apple Developer Technical Support
- devsupport@apple.com
-
- Initial Release: 5/1/98
-
- There are three different samples here, each showing a variation on the same theme --
- we create a window and do some simple 2D drawing into it. These samples don't show
- any clipping code or a full featured 3D engine; these will appear in a future sample.
-
- These versions were compiled with CodeWarrior Pro 3 and the RAVE 1.5 SDK.
-
- For more information, check out TechNote 1125, which covers many issues related to
- developing RAVE applications.
-
-
-
-
- RAVE Common Code -- A few routines are used by multiple samples, so I pulled them out
- here to have a single code base. They are also routines that are very useful for many RAVE
- applications.
-
- Gouraud Sample -- This creates context on a specific GDevice and draws a single shaded
- triangle onto it until you click the mouse.
-
- Callback Sample -- This is identical to the Gouraud sample, except that it also
- demonstrates how to implement a compositing callback. Erase callbacks look identical
- to compositing callbacks, and these are the two most common callbacks games will implement.
-
- Texture Sample -- Loads a texture into memory and then draws a textured triangle.